Massive Chalice Gameplay

Their children can end up with the best (or worst!) gameplay-impacting traits of their parents. Permadeath - The heroes in MASSIVE CHALICE age over the course of the timeline and eventually pass away. MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double. Their children can end up with the best gameplay-impacting traits inherited.

I know it didn't get unanimous 'very positive' reviews, but for me it's been the closest Game of Thrones-like game with the ability of being able to create noble families. With that being said, it would be really cool if there was a sequel that would go into more detail behind the complex day-to-day decisions of managing all these noble families. It would also be really cool if noble families would have different attitudes/personalities as well as phsical characteristics depending on terrain and climate they experience. If the live in the mountains where its alwas snowing, then the'd be more meatier and with more cold-hearted traits. And the same detail would go to living in other types of climates.

Maybe even implement some use for the domestication of animals relative to their specific terrain/climate.This is all just an example, and I know you guys don't have to pay attention to this, but I just think it'd be really cool because we don't really have many games that have really explored that 'niche', the idea of noble family bloodlines/ancestors throughout the ages, and yet that very same premise has worked so incredibily well for GOT on TV. Now I understand some people don't see GOT as a 'great show', and that's fine, that's their opinion, but it's importance cant be objectively denied when it was the most downloaded TV show last year. Or dont make it a sequel at all, the idea of implenting a weather system as well as possibly adding animals specific to certain territory might be straying too far from Massive Chalice, so instead, if Doublefine were to hypothetically consider it, a new, separate game where its main premise builds on the foundation of creating noble families from MC, but much further details your noble families (and mabe non-noble citizens) allowing you to really create a legacy for family names of your choosing. Originally posted by:It wasn't abandoned, it was finished.You really ought to get out of what I realize is the currently faddish habit of misuing the term literally. You're stating an opinion not a fact.Here, let me give you some additional reading material to help make the point clear for you:two things.1. No more support for massive chalice, ever. They have abandoned it.

If I leave my 18yr old son at a bus stop and vanish forever.even though he is a technically an adult. I have abandoned him.2.

This is a living language. The informal use of 'literally' is now recognized by several dictionaries. That's how language works. If enough people use a word or idiom incorrectly, it becomes 'accepted'.bonus number.3. Who uses 'ought'? Originally posted by:It wasn't abandoned, it was finished.You really ought to get out of what I realize is the currently faddish habit of misuing the term literally. You're stating an opinion not a fact.Here, let me give you some additional reading material to help make the point clear for you:two things.1.

No more support for massive chalice, ever. They have abandoned it. If I leave my 18yr old son at a bus stop and vanish forever.even though he is a technically an adult. I have abandoned him.2. This is a living language. The informal use of 'literally' is now recognized by several dictionaries.

That's how language works. If enough people use a word or idiom incorrectly, it becomes 'accepted'.bonus number.3. Who uses 'ought'? Come on bud.1. I'm literally rolling on the floor laughing at your example of 'abandoning' a game.2. I literally couldn't stop laughing and ♥♥♥♥ my pants reading that.3. I literally ought to get up from the floor and go get my pants cleaned up.

Originally posted by:It wasn't abandoned, it was finished.You really ought to get out of what I realize is the currently faddish habit of misuing the term literally. You're stating an opinion not a fact.Here, let me give you some additional reading material to help make the point clear for you:two things.1. No more support for massive chalice, ever. They have abandoned it. If I leave my 18yr old son at a bus stop and vanish forever.even though he is a technically an adult.

I have abandoned him.2. This is a living language. The informal use of 'literally' is now recognized by several dictionaries. That's how language works. If enough people use a word or idiom incorrectly, it becomes 'accepted'.bonus number.3. Who uses 'ought'? Come on bud.Living languange, that's a good rationalization I guess, if it works for you go wtih it.As for no more support, take that up with every game ever made.

I'd say 99% of my steam catalog is abandoned by your definition because the devs at some point wisely decided to move on to their next project, instead of living in some twilight zone of your imagination where game support goes on forever. Originally posted by:two things.1.

No more support for massive chalice, ever. They have abandoned it. If I leave my 18yr old son at a bus stop and vanish forever.even though he is a technically an adult. I have abandoned him.2.

This is a living language. The informal use of 'literally' is now recognized by several dictionaries. That's how language works. If enough people use a word or idiom incorrectly, it becomes 'accepted'.bonus number.3. Who uses 'ought'?

Contre jour photography. Come on bud.Living languange, that's a good rationalization I guess, if it works for you go wtih it.As for no more support, take that up with every game ever made. I'd say 99% of my steam catalog is abandoned by your definition because the devs at some point wisely decided to move on to their next project, instead of living in some twilight zone of your imagination where game support goes on forever.dictionary definitions are rationalizations now? And I'm pretty sure most of your library had at least an update or two or three before never touching the game again.

Originally posted by:Go look at your entire steam library, at some point each and every one of your games is 'done', but according to you, you specifically get to make the call on when games are finished.That's very entitled of you, but hate to break it to you, it doesn't match up wtih reality any more than your over use of literally does.Added this for amusement to help you out with your literally problem:again, most of those games received an update or two after release. Massive Chalice did not.secondly, why even keep sending me links to literal?

I'm an author. I make money.literally. selling words on Amazon. Pedant squabbling won't change my mind or prove you right. It makes you look like an angry person fixated on trivial word-usage.the type of person that gets upset when someone says 'I could care less.' You seem like a smart guy, so I'll give you some advice.

You don't have to prove that to yourself by criticizing others. Just.know. it. Originally posted by:Just sounds to me like rather routine oberservers bias, you see (or at least report back) what you're looking for and supports your point. I get it, now that you're committed to this line of thought you'll just keep banging on it.So now you're an author, this really is turning into some good fun and taken an amusing tangent, let's follow that shall we. Tell me what you've written.So you can troll my reviews?

No thank you. See, there you go again trying to sound like you're actually saying something worth saying.

Bla bla bla observers bias. Bla bla bla cognitive dissonance bla bla. Yeah bud, we all went to college. Just look at how you write. Like, really look at it.

You can tell so much about a person through their language and the way they communicate. Don't let your insecurities rule you, bud.the insecure always try to appear as if they are the party in 'control' during any disagreement, especially text.

It gets especially bad when they start using antiquated or strangely formal language to appear flippant. 'let's follow that shall we' 'turning into some good fun and taken an amusing tangent'. When you start trying to use language conversationally that doesn't fit, it's a sign you're attempting to prove something.bud, it's cool. Nobody here is doubting you. You're fine man. Oh come on, you should be secure enough in your writing to let it stand up to public scrutiny, otherwise why refer to yourself as an author in the first place?You're so busy critiquing the style of my responses, I guess to demonstrate for us your literary bona fides that I suspect I've touched a nerve.

So sorry about that.Each response gets longer and a tad more defensive and I especially like the pseudo beside physciatry thing in this last one where you analyze a total stranger, classic internet.We have you to thank for sparking a bit of life into an otherwise sleepy little steam forum.

Posted: 16 AprilShallow mechanics all around. There was potentially an interesting game here, frequently ruined by randomly generated tactical maps that are boring, walking around simulations or frustrating grinds.The map that finally broke my spirit started me in this tiny portion of the map where the majority of my heroes were body blocked from moving, and attempting to advance activated 6 enemies with ranged abilities or far to much hp for the one or two heroes i could use to damage through.The strategy layer is devoid of any meaningful choices. There seem to be so many negative traits for heroes compared to positive ones I often feel like these heroic bloodlines were inbred disasters long before I got put in charge.I've got hundreds of hours into tactical games and I'm always looking for new ones to scratch my xcom itch. There is a tactical game here, but its not a great one.