Keeperrl Prisoners

KeeperRL Alpha23 is released! KeeperRL » Devlog. 2 years ago by miki151. Share this post: It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy release! Prisoner execution at a gallows construction. Full control mode.

I think thats a bug in the game, you simply can't get them for some reason, even if you have plenty of cells to keep them in. I could never capture Prisoners my self on MANY differant games. They just walk into my traps, and run away, send more troops while my traps aren't built yet and breach my base and just get smeared. (if i'm lucky)Or dance around trying to escape slowly get cornered and then killed.

They just won't surrender. I'm suprised this is still a thing myself, figured it'd be fixed by now.:/. Back in the days of Dungeon Keeper (think 1995), there was simply an option to toggle whether or not the minions themselves would take prisoners.This would encourage your minions to merely render the foes Unconscious for the Imps to drag back to the prison. From there, you, the Keeper, had the choice of whether or not to let them rot in prison (spawns Skeletons in DK), die in the Torture Chamber (spawns Ghosts in DK), or keep them alive long enough to outright Convert the creature after enduring enough torture.Also, depending on who you torture, you would gain more information about the enemy lair.

Which, for that game, was nice.Naturally, if the Imprison option was toggled off, the carcasses would be taken to the Graveyard (spawns Vampires after so many corpses).I feel this is easily a page the developers could borrow from Dungeon Keeper. Rather than commanding a creature to try and Imprison, simply give the order across the entire Keep.

I think thats a bug in the game, you simply can't get them for some reason, even if you have plenty of cells to keep them in. I could never capture Prisoners my self on MANY differant games.

They just walk into my traps, and run away, send more troops while my traps aren't built yet and breach my base and just get smeared. (if i'm lucky)Or dance around trying to escape slowly get cornered and then killed. They just won't surrender.

I'm suprised this is still a thing myself, figured it'd be fixed by now.:/. Originally posted by:I think thats a bug in the game, you simply can't get them for some reason, even if you have plenty of cells to keep them in. I could never capture Prisoners my self on MANY differant games. They just walk into my traps, and run away, send more troops while my traps aren't built yet and breach my base and just get smeared. (if i'm lucky)Or dance around trying to escape slowly get cornered and then killed. They just won't surrender. I'm suprised this is still a thing myself, figured it'd be fixed by now.:/i believe it is in the game one way or another as the torture device and prison tiles are in the game and ive read multiple writings after posting this.

I just think there should be an easier way,if there is one, like pressing b to bind a wounded enemy or something. Back in the days of Dungeon Keeper (think 1995), there was simply an option to toggle whether or not the minions themselves would take prisoners.This would encourage your minions to merely render the foes Unconscious for the Imps to drag back to the prison.

From there, you, the Keeper, had the choice of whether or not to let them rot in prison (spawns Skeletons in DK), die in the Torture Chamber (spawns Ghosts in DK), or keep them alive long enough to outright Convert the creature after enduring enough torture.Also, depending on who you torture, you would gain more information about the enemy lair. Terraria plantera music. Which, for that game, was nice.Naturally, if the Imprison option was toggled off, the carcasses would be taken to the Graveyard (spawns Vampires after so many corpses).I feel this is easily a page the developers could borrow from Dungeon Keeper. Rather than commanding a creature to try and Imprison, simply give the order across the entire Keep. Originally posted by:Yeah, I like the idea of a global 'Take them alive!'

Reckon it's best if doesn't always work and increases risk to your minions.Ah, idk man, i'd prefer it if it was like how it was when it worked. I don't want to deprive my dudes of there kill'in.

If the might and meer presence my men sow terror through the ranks of the intruders and they happen to surrender that would be good to.its more manna for me and the amusement of my minions as they torture them, and i can collect their skulls, and FINALLY complete my Forest of Skulls on top of my Sea of Bones, Meh he he if you catch my meaning :).