Hidden & Dangerous 2 is a first and third person tactical shooter that builds upon the tremendous success of Hidden & Dangerous. You lead a small squad of Allied soldiers deep behind enemy lines. In a word, Hidden & Dangerous 2 is frustrating. It's often frustrating to play, and it's frustrating to see that there's clearly a wonderful game hidden. Verses about life.
Plot of Hidden And Dangerous 2 Game:The player controlling a team of 4 soldiers (or one) of the British Special Air Service (SAS) during the Second World War must carry out a number of military operations in the location of the enemy. The game takes place in different locations from Burma to Norway.More From Hidden And Dangerous 2 Game:The focus of the game is on the realistic gameplay and vital registration locations. Weapons and vehicles worked out in detail. The game is very realistic physics behavior of objects such as bullets can ricochet off the walls break through wooden doors and other obstacles as well implemented physics grenades.Unlike its predecessor Hidden & Dangerous the main game (the original campaign) you can only walk in single player mode. In addition it provided the opportunity to play on maps from Sabre Squadron in co-op mode.
However there is a collection of informal maps which includes all the cards from a single player as well as a variety of modified card.Official additionsThe first and the only addition to the Hidden & Dangerous 2 Sabre Squadron was released in October 2004. From changes 9 new locations for a single game 9 new maps for multiplayer games new weapons and new multiplayer mode - co-op.
The original was generally regarded as a good game weighed down by bugs and poor AI upon its release a few years ago. After a few patches, though, most fans of that genre recalled the game favorably, recalling with nostalgia scenarios like the sinking battleship and the derailed train. Since that time, the tactical shooter genre has matured with the Rainbow Six and SWAT franchises. Plus we have all the vaunted WWII shooters like MOHAA, BF1942, and now Call of Duty. In short, this gaming segment is now a tough nut to crack. While HD2 makes some significant improvements over its predecessor, it has much higher hurdles to overcome this time around, and knocks a couple over along the way.HD2 tells the story of a crack team of officers from the British SAS (Special Air Service), an airborne insertion team whose job was (and is) to go deep behind enemy lines and make surgical strikes involving assassination, supply line disruption, espionage, and more. These are elite fighters trained for countless types of weapons and stealth combat.
You will take up to four men to different hotspots throughout the world during WWII, from Norway to Africa to Burma and elsewhere, dealing with Italian fascists and the Japanese as well as good old-fashioned Nazis. As you successfully complete missions, your surviving officers will gain ranks, earn medals, and receive small increases to their abilities. This RPG-like element, however, is a little confusing.
Your stats are divided into Health, Strength, Endurance, Shooting, Stealth, First Aid, and Lock Picking. But Lock Picking simply isn't used enough (hardly at all, actually) to justify giving it a stat of its own.
It would have made more sense to fold this into the Stealth skill and divide the Shooting skill instead. With class-based combat, you have the medic, the grunt, the sniper, the spy, etc. For me to be equally proficient with a sniper rifle as with a submachine gun almost feels like cheating, especially given this game's attention to technical detail. When I chose a loadout before a mission, I always discarded any sidearms and gave them a rifle and a machine gun, because of how flexible HD2 allowed the Shooting stat to be. There was no skill division between heavy and light guns, with pistols being lumped in with bazookas.
With so much emphasis on combat, I would have expected to see an extensive skill breakdown in this department. And I don't suspect it was because they wanted to avoid complicating things.
HD2 has a command for virtually every button on the keyboard, and even resorts to ALT and SHIFT variants. You can do most operations pretty easily with the mouse, but things are still a bit clunky. By default, you control your soldier's movement speed with the mouse scroll.
In other action games, this is usually reserved for weapon switching, and there isn't an easy-to-reach substitute with all the other commands you'll need. Leaning, crouching, climbing, lying prone, switching to different soldiers, entering tactical mode (more on that in a moment) pausing the gameI don't know why there's a button for climbing, but there you go. Usually it's the jump key.
Speaking of climbing, the enemy AI had a few problems negotiating ladders. Sometimes they would all bunch up at the bottom and I could wander over and pick them off. And when you are on a ladder, you can't aim your gun, jump off laterally, or look behind you. Third-person mode at least allows you to see above you before someone can get a line of sight on you, but otherwise it's an unn.