Forge Quest Wiki

The Cherry Blossom Festival makes it's return in the Spring Event. Your citizens all flock to the parks, to witness the joy of Cherry Blossoms blooming! Collect Spring Lanterns by completing quests in the Spring questline. After the main questline is solved, additional daily quests will be available.

Class Champion Weapons are one of the Fabled Weapons Series. The process to obtain them begins with found in the of the, or tradable from the. The upgrading process requires a large amount of materials and completing the step grants access to, the class quests required to unlock the.NOTE: Changing the Element of any Class Champion weapon grants access to all Row IV class quests.

You do not need to craft the weapon that corresponds to the Row IV class you want to unlock.Changing the Element of the Class Champion weapon of an also grants access to the corresponding class quest, required to unlock the.NOTE: Unlike Row IV Classes, Extra II Classes each have a specific class quest that requires changing the Element of the matching Class Champion weapon. That means you do need to craft the weapon that corresponds to the Extra II class you want to unlock.

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Contents.List of Class Champion Weapons See: First-time weapon stone discount requirements are discounted the first time you forge each Class Champion Weapon.: 50.: 150For example, this means that after forging a, an can still be forged at a discount. However, any other Nirvana weapon cannot be forged at a discount.Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.Obtain a Replica Weapon First, you need a replica weapon.

These are 02 rare drops from either (each quest can drop different replica weapons) or from. Three copies of each weapon (total) can also be purchased from the under Class Champion Weapons Redeem Replica Items. ×50.

(fire). (water).

(earth). (wind). (light). (dark)Element-dependent Items The items you need in this category depend on the element you want your Class Champion Weapon to ultimately be:.

Centrum x30. (fire). (water).

(earth). (wind). (light). (dark). Showdown Anima x100.

(fire). (water). (earth). (wind). (light).

(dark). Grimoire x30 (Light and Dark need 15 of 2 different types). (fire, light).

(water, dark). (earth, dark). (wind, light)NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class.Uncap the Class Champion Weapon to 5★ Uncapping the weapon to 5★ is not required to unlock Row IV classes. This step enhances the weapon further and allows you to customize one of its weapon skills with.Row IV classes and Extra II classes have 5★ weapons. Unlike the previous forms, they can only be used by Row IV or Extra II classes.

5★ upgrades for other class weapons will be added in the future.In addition to the following items, the weapon must be level 150 in order to 5★ uncap it. ×3. ×1. ×6(Light and Dark need 3 of 2 different types). (fire, light).

(water, dark). (earth, dark).

(wind, light)Emblems Emblems are consumable items which unlock the 2nd weapon skill of a 5★ Class Champion weapon. The 2nd weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill is not refunded.InventoryItemStepLimitMaterial 1Material 2Material 3Material 411×10×3×10-11×10×3×10-11×10×3×5×5Class Champion Weapon Effects 3★ and 4★ Weapons IconNameRElTypeATKHPSkills2405203. Harbinger of Destruction: Slight chance to dodge all attacks. Gain Instantly boosts by 5%Strength: 5% upon dodging.Strength to Spare: Gain Receives foe attack in place of an ally(Excludes all-foe all-ally attacks)Duration: 1 turn upon using Gain Dodge and counter one-ally attacksDuration: 2 turns Counter attacks grant 5% charge bar per hit.

And ATK is boostedDuration: 2 turns., Gain Dodge and counter one-ally attacksStrength: 350% Duration: 2 turns Counter attacks grant 5% charge bar per hit. And ATK is boostedStrength: 20% Duration: 2 turns. Or Gain Counters upon taking DMGStrength: 350% DMG Duration: 2 turns Counter attacks grant 5% charge bar per hit., DEF is boostedStrength: 30% Duration: 2 turns, and More likely to be attackedStrength: 20 Duration: 2 turns.Hellion All-Blaze: Massive Fire damage to a foe.Gain Instantly boosts by 20%Strength: 20%.2301224. Gain Guaranteed triple attackDuration: 6 turns or until used for 1 hit.Gain 30% ATK is boosted while active (Stackable)Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns (Max: 150%) and self-inflict 7% DEF is lowered (Stackable / Can't be removed)Strength: 7% (Max: 20%)Duration: 6 turns (Max: 20%).

To 40% ATK is boosted while active (Stackable)Strength: 40% (Max: 200%)Duration: 6 turns (Max: 200%) and 5% DEF is lowered (Stackable / Can't be removed)Strength: 5% (Max: 20%)Duration: 6 turns (Max: 20%)Consecrated Sacrifice: Critical effect when Guaranteed triple attackis activeCarchemish: Massive dark DMG to a foe / 20% Boost to charge bar2053274. Gain Counters upon taking DMGStrength: 3 timesDuration: 2 turnsCounter attacks grant 5% charge bar per hit. For up to 3 hits, DEF is boostedStrength: 30%Duration: 2 turns and More likely to be attackedDuration: 2 turns.Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.Ready to Rumble: Massive elemental DMG to a foe.Gain Counters upon taking DMGStrength: 350%; 3 timesDuration:??TCounter attacks grant 5% charge bar per hit. And DEF is boostedStrength:??%Duration:??TAny2840299. Legionnaire's Nature: When main weapon: MC gains Can withstand lethal DMG (Leaves 1 HP)Strength: 1 time.MC gains a 30% chance to gain a effect, which grants a 50% cut to damage.Legionnaire's Essence: This is the essence of greatness.

Gain its power by using emblems.Herculean Feat: Massive elemental DMG to a foe.All allies gain ATK is greatly boosted based on how high HP isStrength:??%-20%Duration: 3.5 turnsStacking: TeamwideOn the next turn, it'll have 3 turns remaining. And Next ATK received will be ineffective for a fixed amountStrength: 2000Duration: 3.5 turnsOn the next turn, it'll have 3 turns remaining.Any2770368. Capped at 3600 HP Due to 20% boost to healing cap, base equals 3000 HP (1500 HP for other parties) total.Saint's Essence: This is the essence of greatness. Gain its power by using emblems.Dharmic Doctrine: Massive elemental DMG to a foe.Heal all allies up to 840 HP Due to 20% boost to healing cap, base equals 700 HP. All allies gain Recover HP each turn.

Boost to charge bar if HP is full.Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsOn the next turn, it'll have 3 turns remaining.Any2826300. Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffsVigilante's Essence: This is the essence of greatness. Gain its power by using emblems.Aberrant Phantasm: Massive elemental DMG to a foe.All allies gain Double attack rate is boostedStrength: 30%Duration: 2.5 turnsOn the next turn, it'll have 2 turns remaining. And Triple attack rate is boostedStrength: 20%Duration: 2.5 turnsOn the next turn, it'll have 2 turns remaining.Any3065309.

Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ATK is boosted while active (Stackable)Strength: 10% (Max: 50%)Multiplier: UniqueDuration: Indefinite, DEF is boosted while active (Stackable)Strength: 10% (Max: 50%)Duration: Indefinite, Debuff resistance is boostedStrength: 50%Duration: 3 turns, and Recover HP each turn. Boost to charge bar if HP is full.Duration: 3 turns.Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.Clear-Cut Diagnosis: Massive 550% elemental damage elemental damage to a foe.20% bonus damage to HP is lowered on every turnfoes.Inflicts a debuff. ( HP is lowered on every turnStrength: 30,000 HPDuration: 180 seconds, Attacks have a slight chance to missDuration: 180 seconds, Can't attack and takes big DMG (Ends upon taking DMG)Duration: 1.5 turnsTakes 25% more damageOn the next turn, it'll have 1 turns remaining., or Can't attackDuration: 0.5-1.5 turnsOn the next turn, it'll have 0-1 turns remaining.)Any3300275.

. Bronze Sword:. Copper Ore (2). Flintstone (1). Iron Broadsword.

Iron Ore (2). Copper Ore (1). Silver Rapier. Silver Ore (2). Beast Bone (1). Glass Frit (1).

Steel Broadsword. Silver Ore (2). Iron Ore (1). Blue Eye (1)Greatswords. Cast-Iron Claymore. Iron Ore (3).

Copper Ore (1). Broader Sword.

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Iron Ore (3). Pitch Pearl (1)Knives. Divine Dagger. Copper Ore (1). Fresh Water (1)Boomerangs.

Soarin' Steel. Silver Ore (2). Iron Ore (2). Big Bone (2)Wands. Lamp Post. Beast Bone (1).

Lamplight (1)Heavy Wands.