CastleVille Legends by Zynga was downloaded apps. Data on CastleVille Legends and other apps by Zynga Interested in how other mobile apps are performing? Sensor Tower’s app intelligence platforms provide competitive insights for app developers and industry analysts.
Sunken secrets wiki. If you want to add a lot of friends quickly, look or post in the comment section here or in the review areas in the App Store and Google Play. Currently you can’t sell anything, but if the developers add a sell command into the game, you will be able to sell magic buildings and then buy them again, essentially enabling spending coins on pearls.You and your friends in the game (on Facebook) can help each other out with completing various tasks.
This article contains that may be poorly defined,. Please help to to meet Wikipedia's quality standards. Where appropriate, incorporate items into the main body of the article. ( May 2012)CastleVilleReleaseFacebookNovember 2011,Mode(s)with interactionCastleVille is a defunct made by 's studio and was released on November 2011. It combined a number of elements from the company's other 'Ville' range of games. On launch it had received a million 'likes' on. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players.
The game was a game, meaning there is no cost to play but players have the option of purchasing premium content.Zynga created a sequel called CastleVille Legends in early 2013.CastleVille shut down on April 30, 2016. Contents.Gameplay Set in a medieval world, the game allows players to build their land up with castle elements, and craft armor, art and trade items. The objective is to explore the unknown land around the starting territory and expand the player's empire into it. The character's avatar can be customized, and the world features peasants, pirates, princesses and Vikings. A new reputation system was developed to encourage players to be social within the game in order to unlock new items and actions such as trading.
Game resources. Energy = is vital to play the game because it helps you do actions in your Kingdom such as cutting grass or trees, mining rocks or taxing houses. The maximum limit is 25 energy, but you can increase it by crafting an Energy Totem with the Workshop. Consumable bottles of energy that increase the current amount of energy can be bought in the Market or gifted to friends. Energy also regenerates one every five minutes, or 50 minutes for the entire energy bar to fill up. Coins = is the principal currency used on CastleVille. It helps you buy most items from the Market.
Crowns = is the special currency that helps you finish quests faster or use to buy items, clothes, or buildings that are only available with Crowns, or are locked due to your level. You gain one every time you level up. You could also get Crowns by payment.
Reputation Hearts = are points that you obtain by helping your neighbors. It's another way to obtain items or clothes that coins can't buy. Experience Points = are the blue stars that increases your level after reaching the required points. You always receive at least one XP point by doing anything in your Kingdom, but you could increase that number to receive two XP points every time you do something by completing the Stonehenge Limited Time Quest.
Alliance Points = are the points that you gain every time you do any action on your neighbors' kingdoms to create alliances. This helps unlock new buildings and items.
Castle Points = are the points that you obtain by constructing Royal Buildings. Increasing its number helps you open new land for your kingdom.Production The game was produced by, (formerly known as Bonfire Studios), which was purchased by Zynga in October 2010 for an undisclosed sum.
It is the Dallas studio's first release under Zynga management, and the first social game to feature its own orchestral and choir soundtrack. Originally announced in October 2011, it was launched in seventeen languages. It was released a couple of weeks prior to Zynga's.The production team's aim was to take the best elements of the other Zynga 'Ville' games and combine them into one package. Storytelling features were brought from (formerly known as FrontierVille), while and provided the inspiration for city building and self-expression, respectively. The game's Creative Director, Bill Jackson, said that it was aimed to be a deep online game like. Reception At launch in November 2011, an official page on Facebook for CastleVille had already received a million 'likes'. It had gained five million players by 21 November, compared to the top rated game, which had only reached 3.2 million players after five days.
Within a month, CastleVille was ranked #5 on the most popular Facebook games, having accumulated 26.5 million players. Its entry into the top twenty games came at a cost to its own creators: CastleVille forced an older Zynga game, out of the list.Jon Swartz previewed the game for, thought the game had similarities in design to the, but described it as Zynga's crown jewel. Andrew Webster, reviewing CastleVille for, said that the release wouldn't 'revolutionize social gaming', but because of 'arguably the best visual and audio experience on Facebook', it was still one of the best games on Facebook. He gave the game four and a half stars of five. References. ^ Caoili, Eric (6 December 2011).
Retrieved 10 December 2011. 2 July 2014 at 20 May 2013 news announcement. Archived from on 8 July 2015. Retrieved 1 April 2015. CS1 maint: archived copy as title. ^ Rao, Leena (3 November 2011).
Retrieved 10 December 2011. ^ Rao, Leena (21 November 2011). Retrieved 10 December 2011. ^ Benedetti, Winda (15 November 2011). Archived from on 21 December 2011. Retrieved 10 December 2011. Rao, Leena (5 October 2010).
Retrieved 10 December 2011. ^ Locke, Laura (14 November 2011). Retrieved 10 December 2011. Davis, Justin (11 October 2011). Archived from on 25 December 2011. Retrieved 10 December 2011. Geron, Tomio (4 November 2011).
Retrieved 10 December 2011. Swartz, Jon (11 October 2011). 'Zynga announces 'CastleVille,' 9 other titles'. USA Today. ^ Webster, Andrew (18 November 2011).
Retrieved 10 December 2011.External links.
Full Specifications What's new in version 3.1.106RAFAEL'S COURTSHIP. Help Rafael win Yvette's love. He's courting her by rescuing stray cats from the delightful Cat Tree. Round up six stray cats for Rafael to give to Yvette and you'll earn a new Hero, Moonwhisker the Winged Siamese Cat. Plus you have a chance of winning special weekly Bonus Rewards for each week that you search the Cat Tree.GeneralPublisherPublisher web siteRelease DateSeptember 06, 2014Date AddedSeptember 10, 2014Version3.1.106CategoryCategorySubcategoryOperating SystemsOperating SystemsiOSAdditional RequirementsNoneDownload InformationFile SizeNot AvailableFile NameExternal FilePopularityTotal Downloads1,000Downloads Last Week6PricingLicense ModelFreeLimitationsNot availablePriceFree.